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Examples

Framework Examples

This page walks through realistic jungle scenarios and applies the framework step by step.

Focus on decision quality, not mechanical execution.


Example 1: Early Game Full Clear (Rammus)

Game state

  • Champion: Rammus
  • Lanes: Neutral early
  • Enemy jungler: Unknown start

Decision

  • Full clear all 6 camps
  • Ward enemy buff at level 1
  • Contest Scuttle only if priority exists

Why this works

  • Rammus scales with levels
  • No information → default branch
  • Preserves tempo and safety

Framework rule applied

When uncertain, full clear + add vision.


Example 2: Countergank Top Lane

Game state

  • Your top laner is pushed
  • Enemy jungler missing
  • Herald spawning in 60 seconds

Decision

  • Hover top-side instead of invading
  • Prepare countergank
  • Secure Herald after winning fight

Why this works

  • Enemy commits first
  • You gain numbers advantage
  • Converts defense into objective control

Framework rule applied

Counterganks convert enemy pressure into advantage.


Example 3: Enemy Ganks Bot, You Are Top Side

Game state

  • Enemy jungler shows bot
  • You are clearing top quadrant
  • Top lane has priority

Decision

  • Invade enemy top camps
  • Drop deep vision
  • Pressure Herald or mid tower

Why this works

  • Enemy trade is denied
  • You gain gold + information
  • Map remains balanced

Framework rule applied

Never let the enemy jungler get value for free.


Example 4: Failed Gank Mid

Game state

  • Gank mid fails (Flash burned)
  • Enemy jungler unseen
  • Camps are up

Decision

  • Do not re-gank immediately
  • Return to farming
  • Track Flash timer for future window

Why this works

  • Avoids repeat failure
  • Maintains tempo
  • Sets up higher-probability play later

Framework rule applied

A failed gank ends the branch.


How to Practice With Examples

  1. Pause your VOD at a decision point
  2. Identify which framework branch applies
  3. Compare your action to the example logic

Improvement comes from pattern recognition, not memorization.

Next: Common Mistakes →