Examples
Framework Examples
This page walks through realistic jungle scenarios and applies the framework step by step.
Focus on decision quality, not mechanical execution.
Example 1: Early Game Full Clear (Rammus)
Game state
- Champion: Rammus
- Lanes: Neutral early
- Enemy jungler: Unknown start
Decision
- Full clear all 6 camps
- Ward enemy buff at level 1
- Contest Scuttle only if priority exists
Why this works
- Rammus scales with levels
- No information → default branch
- Preserves tempo and safety
Framework rule applied
When uncertain, full clear + add vision.
Example 2: Countergank Top Lane
Game state
- Your top laner is pushed
- Enemy jungler missing
- Herald spawning in 60 seconds
Decision
- Hover top-side instead of invading
- Prepare countergank
- Secure Herald after winning fight
Why this works
- Enemy commits first
- You gain numbers advantage
- Converts defense into objective control
Framework rule applied
Counterganks convert enemy pressure into advantage.
Example 3: Enemy Ganks Bot, You Are Top Side
Game state
- Enemy jungler shows bot
- You are clearing top quadrant
- Top lane has priority
Decision
- Invade enemy top camps
- Drop deep vision
- Pressure Herald or mid tower
Why this works
- Enemy trade is denied
- You gain gold + information
- Map remains balanced
Framework rule applied
Never let the enemy jungler get value for free.
Example 4: Failed Gank Mid
Game state
- Gank mid fails (Flash burned)
- Enemy jungler unseen
- Camps are up
Decision
- Do not re-gank immediately
- Return to farming
- Track Flash timer for future window
Why this works
- Avoids repeat failure
- Maintains tempo
- Sets up higher-probability play later
Framework rule applied
A failed gank ends the branch.
How to Practice With Examples
- Pause your VOD at a decision point
- Identify which framework branch applies
- Compare your action to the example logic
Improvement comes from pattern recognition, not memorization.
Next: Common Mistakes →