Decision Tree
Decision Tree: Your Visual Macro Guide
This page contains two decision trees:
- Early Game (Levels 1–6) — establishing tempo and information
- Midgame — converting information into objectives and trades
Each tree can be followed every game.
How to Use These Trees
- Iron–Silver: Follow arrows exactly
- Gold–Platinum: Add minimap and summoner checks
- Diamond+: Evaluate each branch by information, risk, and tempo
Global rules
- One jungle camp = 4 CS
- Full clear is the default
- Check minimap every ~5 seconds
- Never let the enemy jungler gain value for free
Early Game Decision Tree (Levels 1–6)
Figure 1. Early-game jungle decision tree (Levels 1–6).
Breakdown
-
Level 1 Ward
Reveals ~80% of jungle paths through leash and camp timing. -
Priority Check
Use lane states (push, matchup, summoners) — see Decision Rules. -
Full Clear Default
Safe baseline for most champions (e.g., Rammus, Yi). -
Tempo Loop
Every branch ends in a reset → re-enter the tree.
Early Game Principles
- Unknown enemy path → full clear + vision
- Failed gank → do not force, return to farm
- Always exit the tree with tempo, not desperation
When should you skip full clear early?
Only skip a full clear when:
- A lane is immediately gankable
- You have lane priority to support it
- You know where the enemy jungler is
Otherwise, default to full clear and re-evaluate at Scuttle.
Midgame Decision Tree
Figure 2. Midgame jungle decision tree (Post–Level 6).
Breakdown
-
Enemy Path Known?
Based on vision, CS tracking, or recent map appearance. -
Your Side vs Their Side
Determines countergank vs invade logic. -
Objective Check
Every play should connect to an objective or trade. -
Cross-Map Rule
Enemy pressure on one side → gain value on the other.
Midgame Principles
- Counterganks often outperform proactive ganks
- Objectives are exchanges, not isolated goals
- If you cannot contest → trade immediately
Enemy jungler ganks top — what now?
Do not chase late.
Instead:
- Start or threaten Drake
- Invade enemy bot-side camps
- Pressure mid or bot tower
The goal is to deny free value and out-trade the play.
Rank-Specific Usage
| Rank | Focus |
|---|---|
| Iron–Gold | Use Early Game tree only. Full clear when unsure. |
| Platinum–Diamond | Add invade and countergank branches (≥70% HP rule). |
| Master+ | Score every branch by Information → Risk → Tempo. |
Practice Drills
- Custom games: Walk the Early Game tree 5 times, timing clears
- Normals: Verbalize your branch choice out loud
- VOD review: Pause and ask, “Which branch applies here?”
Mastery comes from repetition, not memorization.