Common Mistakes
Common Mistakes in Jungling
This page documents systematic jungle mistakes that lose games silently.
Each mistake includes a cause, a why it fails, and a framework fix.
The goal is not perfection — it is eliminating repeatable errors.
1. Ganking Without Lane Priority
What it looks like
- Ganking lanes that are neutral or pushing away
- Forcing plays because “it feels gankable”
Why it fails
- No follow-up damage or CC
- Enemy jungler arrives first
- You lose tempo even if no one dies
Framework fix
If the lane is not pushed, the gank is borrowed tempo.
Default to farming or hovering until priority exists.
2. Ignoring Your Own Lane States
What it looks like
- Farming while a lane is clearly diveable
- Showing up late to fights that were predictable
Why it fails
- You react instead of anticipate
- Enemy converts pressure into kills
Framework fix
Volatile lanes demand presence.
If a lane looks unstable, assume interaction is imminent and position accordingly.
3. Letting the Enemy Jungler Get Value for Free
What it looks like
- Enemy ganks top, you keep farming your camps
- Enemy takes Drake, no cross-map response
Why it fails
- Gold and tempo gap compounds
- You lose control of the game flow
Framework fix
Every enemy action must be answered.
Kills ↔ camps
Objectives ↔ towers
Pressure ↔ information
If you cannot contest, trade immediately.
4. Forcing Ganks After a Failed Attempt
What it looks like
- Re-ganking a lane that already failed
- Chasing sunk cost (“I’m already here”)
Why it fails
- Enemy wards reset
- Cooldowns are unavailable
- Enemy jungler is now tracking you
Framework fix
A failed gank ends the branch.
Return to farm, reset tempo, and re-enter the decision tree cleanly.
5. Skipping Full Clears Without Information
What it looks like
- Random 2–3 camp paths
- Early roaming without vision or prio
Why it fails
- Level disadvantage
- Inconsistent gold income
- Increased variance
Framework fix
Full clear is the default unless information justifies deviation.
If you cannot explain why you skipped camps, you probably shouldn’t have.
6. Overvaluing Kills
What it looks like
- Chasing kills instead of pushing waves
- Ignoring objectives after successful fights
Why it fails
- Kills without conversion = wasted tempo
- Enemy catches up through farm
Framework fix
Kills are a tool, not an objective.
Every kill should lead to:
- A reset
- A camp steal
- An objective
- Vision control
How to Use This Page
After each loss, ask:
- Which mistake did I repeat?
- Which rule or tree branch would have prevented it?
Fixing one mistake at a time is enough to climb consistently.